The Math - Chess Connection

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     Chess in the Mathematics Classroom.

Chess Wars! Pawn Racers!

 Created by Justin Olmanson 

Video available soon on the internet at http://www.iteachilearn.com .

     Pawn Racers! challenges students to discover patterns and extrapolate on the basis of their findings. The activity also encourages learners to prove their reasoning and test the rationale of other student groups.

     According to the National Council of Teachers of Mathematics (NCTM), outside of middle and high school algebra courses, learners receive little explicit instruction in the field. Moreover, the presence of algebra integrated with geometry beginning in kindergarten and continuing through high school is seen by the Council as vital if the US hopes to produce more confident, capable pro-math students.

      Pawn Racers! was designed with individuals in the third through 5th grade in mind. It combines algebra and geometry in a manner that elicits student cooperation and construction of hypothesis and finally- proofs. The exercise gives learners an opportunity to test and retest their ideas relating to patterns while guiding them to make their own transitions from the concrete to the abstract.

 Overview of Pawn Racers!

     Students are given a brief review on pawn movement and placement on a chessboard; this activity works best if students have played a few games of chess before (for a quick chess tutorial see Justin Olmanson’s online presentation “Chess in 15 minutes”) it is not paramount however that students understand the concept of check-mate.

     Learners are divided up into groups of 2-4 students with a chess set for each group. The facilitator poses the question, “on an empty board how many turns would it a pawn need to travel from its home position to the other end of the board?” The instructor models with the use of a hanging chessboard. Students are given time with their group to come up with their answer(s). After a consensus has been reached between the groups the facilitator will ask the students to find the number of moves necessary for two pawns to reach the 8th rank (final squares) following the same pattern of group testing and class analysis / consensus. After the same question is put forth to find the correct answer(s) for three and four pawns, the facilitator asks students to come up with graphic depictions of their findings. “How might we represent our findings symbolically (with numbers)?” is the next question the facilitator poses, sending the students back to their groups to come up with numerical explanations for their answers. “What pattern do you see developing? How could you use the pattern  to predict the number of moves it would take 5 or 6 or 8 pawns to move across the board?” Student made proofs would be tested and finally put into words. Extension questions could involve the use of other chess pieces (esp. the knight).


  • 15 Minutes and You're Playing Chess! (on-line video)  

  • Checkmate and basic strategy (on-line video)

  • Chess Wars! Pawn Racers! (on-line video)

 

 



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